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<title>botw/src/KingSystem/Physics/RigidBody/physRigidBody.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Update libraries and adjust code to match again</title>
<updated>2024-07-26T23:00:57+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
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<published>2024-07-26T23:00:57+00:00</published>
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<entry>
<title>ksys/phys: Clarify EntityCollisionMask structure and names</title>
<updated>2022-12-18T17:58:23+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-18T17:36:02+00:00</published>
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<title>ksys/phys: Finish RagdollRigidBody and add more RagdollController functions</title>
<updated>2022-12-18T00:24:44+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
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<published>2022-12-17T21:15:30+00:00</published>
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<entry>
<title>ksys/phys: Use named bools in RigidBody to improve call site readability</title>
<updated>2022-12-17T21:10:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-17T21:10:38+00:00</published>
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<entry>
<title>ksys/phys: Add AlsoLockWorld to improve call site readability</title>
<updated>2022-06-22T18:23:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-06-22T00:01:43+00:00</published>
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<entry>
<title>ksys/phys: Finish ModelBoneAccessor</title>
<updated>2022-05-01T20:10:06+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-18T22:37:03+00:00</published>
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<entry>
<title>ksys/phys: Add RigidBodyRequestMgr::calc1</title>
<updated>2022-03-26T16:42:31+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-26T11:54:14+00:00</published>
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<entry>
<title>ksys/phys: Rename RigidBody flag 8 (IsAddedToWorld)</title>
<updated>2022-03-23T09:06:09+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-23T09:06:09+00:00</published>
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Forgot to do this in a previous commit.
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Forgot to do this in a previous commit.
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<entry>
<title>ksys/phys: Add more StaticCompound functions, part 2</title>
<updated>2022-03-23T09:04:43+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-22T23:58:09+00:00</published>
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<entry>
<title>ksys/phys: Simplify calls to RigidBody::makeScopedLock</title>
<updated>2022-03-23T00:19:00+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-23T00:18:10+00:00</published>
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<id>cc6527bb26501c3c8572f1c71a1161dcf5bd0f14</id>
<content type='text'>
Add another overload which automatically determines whether the rigid
body world should also be locked.
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Add another overload which automatically determines whether the rigid
body world should also be locked.
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