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<title>botw/src/KingSystem/Physics/RigidBody/physRigidBodyFromShape.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Clarify EntityCollisionMask structure and names</title>
<updated>2022-12-18T17:58:23+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-18T17:36:02+00:00</published>
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<entry>
<title>ksys/phys: Rename collision filter info structs for more clarity</title>
<updated>2022-02-28T21:09:53+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-28T21:01:05+00:00</published>
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And consistency.
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And consistency.
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</entry>
<entry>
<title>ksys/phys: Start implementing SensorGroupFilter</title>
<updated>2022-02-28T19:58:04+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-28T18:14:39+00:00</published>
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<entry>
<title>ksys/phys: Move common headers (Defines, MaterialMask) out of System/</title>
<updated>2022-02-13T18:08:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:08:08+00:00</published>
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<title>ksys/phys: Finish RigidBodyFromShape (add factory functions)</title>
<updated>2022-02-13T17:44:48+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T14:50:28+00:00</published>
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<entry>
<title>ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape</title>
<updated>2022-02-13T11:47:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T11:33:23+00:00</published>
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RigidBodyFactory is right between RigidBodyFromResource and
RigidBodyFromShape functions, and some Factory functions are known
to be in the same TU as RigidBodyFromShape functions.

Some factory functions also use FromShape non-static member functions.
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RigidBodyFactory is right between RigidBodyFromResource and
RigidBodyFromShape functions, and some Factory functions are known
to be in the same TU as RigidBodyFromShape functions.

Some factory functions also use FromShape non-static member functions.
</pre>
</div>
</content>
</entry>
<entry>
<title>ksys/phys: Finish RigidBodyFromShape</title>
<updated>2022-02-12T17:41:27+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-12T16:31:54+00:00</published>
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<entry>
<title>ksys/phys: Implement most of RigidBodyFromShape</title>
<updated>2022-01-30T17:13:06+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T16:47:39+00:00</published>
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<entry>
<title>ksys/phys: Start adding RigidBodyFromShape</title>
<updated>2022-01-30T15:45:16+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T14:14:36+00:00</published>
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