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<title>botw/src/KingSystem/Physics/RigidBody/physRigidBodyMotionEntity.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<title>Update libraries and adjust code to match again</title>
<updated>2024-07-26T23:00:57+00:00</updated>
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<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
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<published>2024-07-26T23:00:57+00:00</published>
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<title>ksys/phys: Use named bools in RigidBody to improve call site readability</title>
<updated>2022-12-17T21:10:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-17T21:10:38+00:00</published>
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<title>ksys/phys: Rename some RigidBody flags (add/remove from world)</title>
<updated>2022-03-22T22:14:19+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-22T21:41:04+00:00</published>
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<entry>
<title>ksys/phys: Fix accuracy issue for storeToVec3</title>
<updated>2022-03-03T10:52:35+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-03T10:50:09+00:00</published>
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Allows us to get rid of a bunch of local variables that only existed
to force the entire vector to be loaded.
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Allows us to get rid of a bunch of local variables that only existed
to force the entire vector to be loaded.
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<entry>
<title>ksys/phys: Update some RigidBody flag names for clarity</title>
<updated>2022-01-19T14:23:01+00:00</updated>
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<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-19T14:23:01+00:00</published>
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<entry>
<title>ksys/phys: Rename flag 0x80 to RigidBody::Flag::HighQualityCollidable</title>
<updated>2022-01-18T23:37:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-18T23:36:26+00:00</published>
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<entry>
<title>ksys/phys: Add more RigidBody functions</title>
<updated>2022-01-17T18:27:49+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-17T16:25:53+00:00</published>
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<entry>
<title>ksys/phys: Rename MotionAccessor classes to reflect entity/sensor split</title>
<updated>2022-01-17T16:16:43+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-17T16:10:59+00:00</published>
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