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<title>botw/src/KingSystem/Physics/RigidBody/physRigidBodyRequestMgr.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Implement several easy RigidBodyRequestMgr functions</title>
<updated>2022-03-26T16:56:02+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-26T16:51:03+00:00</published>
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<entry>
<title>ksys/phys: Add RigidBodyRequestMgr::calc1</title>
<updated>2022-03-26T16:42:31+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-26T11:54:14+00:00</published>
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<entry>
<title>ksys/phys: ContactPointInfoEx -&gt; ContactLayerContactPointInfo</title>
<updated>2022-03-02T00:25:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-02T00:18:25+00:00</published>
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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<entry>
<title>ksys: Rename RigidContactPoints to match param files</title>
<updated>2022-03-01T18:12:29+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T17:52:50+00:00</published>
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<entry>
<title>ksys/phys: Move common headers (Defines, MaterialMask) out of System/</title>
<updated>2022-02-13T18:08:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:08:08+00:00</published>
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<entry>
<title>ksys/phys: Add one more RigidBody function</title>
<updated>2022-01-21T11:20:05+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-19T14:50:11+00:00</published>
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<entry>
<title>ksys/phys: Rename RigidBody "isMassScaling" mode to "isSensor"</title>
<updated>2022-01-17T16:02:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-17T15:55:19+00:00</published>
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That also explains the comparison against 1 (ContactLayerType::Sensor)
in the constructor.
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That also explains the comparison against 1 (ContactLayerType::Sensor)
in the constructor.
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</entry>
<entry>
<title>ksys/phys: Add a bunch of easy RigidBody functions</title>
<updated>2022-01-17T15:58:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-17T11:12:51+00:00</published>
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<entry>
<title>ksys/phys: Add easy RigidBodyRequestMgr functions</title>
<updated>2022-01-17T00:52:21+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-17T00:41:49+00:00</published>
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<entry>
<title>ksys/phys: Start adding RigidBodyRequestMgr</title>
<updated>2022-01-16T22:29:48+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-16T15:43:57+00:00</published>
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