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<title>botw/src/KingSystem/Physics/StaticCompound/physStaticCompoundInfo.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Move common headers (Defines, MaterialMask) out of System/</title>
<updated>2022-02-13T18:08:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:08:08+00:00</published>
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<pre>
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</entry>
<entry>
<title>ksys/phys: Implement more StaticCompound functions</title>
<updated>2022-01-06T22:51:07+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-06T14:50:13+00:00</published>
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The other functions require RE'ing BodyGroup, which in turn requires
RigidBody stuff
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The other functions require RE'ing BodyGroup, which in turn requires
RigidBody stuff
</pre>
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</entry>
<entry>
<title>ksys/phys: Add StaticCompoundInfo</title>
<updated>2022-01-06T11:13:25+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-06T01:25:15+00:00</published>
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