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<title>botw/src/KingSystem/Physics/System/physContactPointInfoEx.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: ContactPointInfoEx -&gt; ContactLayerContactPointInfo</title>
<updated>2022-03-02T00:25:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-02T00:18:25+00:00</published>
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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<entry>
<title>ksys: Rename RigidContactPoints to match param files</title>
<updated>2022-03-01T18:12:29+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T17:52:50+00:00</published>
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