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<title>botw/src/KingSystem/Physics/System/physInstanceSet.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Rename RagdollController to RagdollInstance</title>
<updated>2022-12-20T18:23:54+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-20T18:22:02+00:00</published>
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RagdollController is a different thing!
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RagdollController is a different thing!
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<entry>
<title>ksys/phys: Add RagdollController::getTransform and more</title>
<updated>2022-12-20T15:27:40+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-19T11:25:57+00:00</published>
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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</entry>
<entry>
<title>ksys/phys: Implement more RagdollController functions</title>
<updated>2022-12-18T23:07:21+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-18T17:35:29+00:00</published>
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</entry>
<entry>
<title>Decompile some Action classes (#104)</title>
<updated>2022-10-18T06:27:57+00:00</updated>
<author>
<name>notyourav</name>
<email>65437533+notyourav@users.noreply.github.com</email>
</author>
<published>2022-10-18T06:27:57+00:00</published>
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* various action classes

* rename instanceset fns

* rename isFork -&gt; isChangeable</content>
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* various action classes

* rename instanceset fns

* rename isFork -&gt; isChangeable</pre>
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</entry>
<entry>
<title>ksys/phys: Add more InstanceSet member variables</title>
<updated>2022-03-26T22:25:06+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-26T20:51:47+00:00</published>
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<entry>
<title>ksys/phys: Merge duplicate definitions of RagdollController</title>
<updated>2022-03-26T17:44:58+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-26T17:44:42+00:00</published>
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<entry>
<title>ksys/phys: Rename some RigidBody flags (add/remove from world)</title>
<updated>2022-03-22T22:14:19+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-22T21:41:04+00:00</published>
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<entry>
<title>ksys/phys: Unify ContactPointInfo/CollisionInfo with InstanceSet</title>
<updated>2022-03-01T18:31:44+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T18:31:44+00:00</published>
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<entry>
<title>ksys/phys: SensorCollisionMask layer2 -&gt; ignored_layer</title>
<updated>2022-03-01T12:24:18+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T12:21:53+00:00</published>
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<entry>
<title>ksys/phys: Add more InstanceSet members</title>
<updated>2022-01-29T23:55:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-29T23:31:18+00:00</published>
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