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<title>botw/src/KingSystem/Physics/System/physLayerContactPointInfo.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Add more ContactMgr functions</title>
<updated>2022-03-06T15:10:13+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-06T11:44:57+00:00</published>
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<entry>
<title>ksys/phys: Finish LayerContactPointInfo</title>
<updated>2022-03-05T23:30:05+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-05T18:44:30+00:00</published>
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<id>631a0ab38818e1b5aa62d4dae0b4133992eacaab</id>
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Clean up the iterator stuff and fix some inaccuracies.
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Clean up the iterator stuff and fix some inaccuracies.
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</entry>
<entry>
<title>ksys/phys: Implement ContactMgr functions used by ContactListener</title>
<updated>2022-03-05T18:34:01+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-05T16:22:12+00:00</published>
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<entry>
<title>ksys/phys: Finish ContactListener</title>
<updated>2022-03-05T16:16:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-03T13:51:55+00:00</published>
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<entry>
<title>ksys/phys: ContactPointInfoEx -&gt; ContactLayerContactPointInfo</title>
<updated>2022-03-02T00:25:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-02T00:18:25+00:00</published>
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<content type='text'>
Turns out it's the equivalent to ContactLayerCollisionInfo.
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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