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<title>botw/src/KingSystem/Physics/System/physMaterialMask.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Move common headers (Defines, MaterialMask) out of System/</title>
<updated>2022-02-13T18:08:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:08:08+00:00</published>
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<entry>
<title>ksys/phys: Rename MemSystem to System</title>
<updated>2022-01-21T11:43:24+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-21T11:39:01+00:00</published>
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It was called MemSystem in the IDB because of a string in
ksys::InitializeApp that referred to MemSystem initialisation as
"Physics Memory System"; however that string actually referred to an
initialisation step for the physics system, not to the name of the
subsystem itself.
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It was called MemSystem in the IDB because of a string in
ksys::InitializeApp that referred to MemSystem initialisation as
"Physics Memory System"; however that string actually referred to an
initialisation step for the physics system, not to the name of the
subsystem itself.
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</entry>
<entry>
<title>ksys/phys: Add MaterialMask</title>
<updated>2022-01-03T22:53:40+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-12-29T23:39:17+00:00</published>
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