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<title>botw/src/KingSystem/Physics/System/physMemSystem.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Rename MemSystem to System</title>
<updated>2022-01-21T11:43:24+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-21T11:39:01+00:00</published>
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It was called MemSystem in the IDB because of a string in
ksys::InitializeApp that referred to MemSystem initialisation as
"Physics Memory System"; however that string actually referred to an
initialisation step for the physics system, not to the name of the
subsystem itself.
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<pre>
It was called MemSystem in the IDB because of a string in
ksys::InitializeApp that referred to MemSystem initialisation as
"Physics Memory System"; however that string actually referred to an
initialisation step for the physics system, not to the name of the
subsystem itself.
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</content>
</entry>
<entry>
<title>ksys/phys: Add MemSystem::initSystemData</title>
<updated>2022-01-07T00:51:13+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-07T00:30:35+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Add RigidContactPoints allocation functions</title>
<updated>2021-12-29T17:15:50+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-12-29T16:58:17+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Start adding RigidContactPoints</title>
<updated>2021-12-29T01:19:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-12-27T20:56:20+00:00</published>
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Super messy stuff. I have no idea what it's used for
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Super messy stuff. I have no idea what it's used for
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</entry>
<entry>
<title>havok stubs and ksys::phys work</title>
<updated>2021-12-14T08:08:16+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2021-11-29T08:00:56+00:00</published>
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