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<title>botw/src/KingSystem/Physics/System/physMemSystem.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Rename MemSystem to System</title>
<updated>2022-01-21T11:43:24+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-21T11:39:01+00:00</published>
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<content type='text'>
It was called MemSystem in the IDB because of a string in
ksys::InitializeApp that referred to MemSystem initialisation as
"Physics Memory System"; however that string actually referred to an
initialisation step for the physics system, not to the name of the
subsystem itself.
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<pre>
It was called MemSystem in the IDB because of a string in
ksys::InitializeApp that referred to MemSystem initialisation as
"Physics Memory System"; however that string actually referred to an
initialisation step for the physics system, not to the name of the
subsystem itself.
</pre>
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</content>
</entry>
<entry>
<title>ksys/phys: Add one more RigidBody function</title>
<updated>2022-01-21T11:20:05+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-19T14:50:11+00:00</published>
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</pre>
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</entry>
<entry>
<title>ksys/phys: Add even more RigidBody functions</title>
<updated>2022-01-18T23:33:49+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-18T18:22:27+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Add a bunch of easy RigidBody functions</title>
<updated>2022-01-17T15:58:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-17T11:12:51+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Move RigidBodyRequestMgr to its own header</title>
<updated>2022-01-16T14:55:42+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-16T14:55:42+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Add MemSystem::initSystemData</title>
<updated>2022-01-07T00:51:13+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-07T00:30:35+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>ksys/phys: Implement ContactMgr contact point pool functions</title>
<updated>2022-01-04T18:20:41+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-04T17:51:27+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>ksys/phys: Add MaterialMask</title>
<updated>2022-01-03T22:53:40+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-12-29T23:39:17+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Add RigidContactPoints allocation functions</title>
<updated>2021-12-29T17:15:50+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-12-29T16:58:17+00:00</published>
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</pre>
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</entry>
<entry>
<title>ksys/phys: Start adding RigidContactPoints</title>
<updated>2021-12-29T01:19:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-12-27T20:56:20+00:00</published>
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<id>b513fbbf03dddaaf9084dd8358a656380f73c3d2</id>
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Super messy stuff. I have no idea what it's used for
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<pre>
Super messy stuff. I have no idea what it's used for
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</content>
</entry>
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