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<title>botw/src/KingSystem/Physics/System/physParamSet.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Update agl, nnSdk, sead</title>
<updated>2024-08-28T12:41:29+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2024-08-28T00:03:27+00:00</published>
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<entry>
<title>lib: Update agl</title>
<updated>2022-04-02T11:00:50+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-02T10:56:34+00:00</published>
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<entry>
<title>ksys/phys: Implement ParamSet and res::Physics</title>
<updated>2021-04-22T17:37:58+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-22T17:03:46+00:00</published>
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<entry>
<title>ksys/phys: Start adding physics parameter structs</title>
<updated>2021-04-21T11:02:00+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-20T21:16:53+00:00</published>
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* SupportBoneParam
* RagdollParam
* ClothSetParam, ClothSubWindParam, ClothParam
* EdgeRigidBodySetParam, EdgeRigidBody
* ParamSet (only the header for now)
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* SupportBoneParam
* RagdollParam
* ClothSetParam, ClothSubWindParam, ClothParam
* EdgeRigidBodySetParam, EdgeRigidBody
* ParamSet (only the header for now)
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