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<title>botw/src/KingSystem/Physics/System/physRayCast.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Add most remaining parts of RayCast</title>
<updated>2022-03-20T21:04:58+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-20T17:27:06+00:00</published>
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<id>0890d161e5d22a4572a2ca128c6aff6af5ab8ed4</id>
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One last function remaining (0x0000007100fc4844) but it looks obnoxious
so I'll leave it for later.
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One last function remaining (0x0000007100fc4844) but it looks obnoxious
so I'll leave it for later.
</pre>
</div>
</content>
</entry>
<entry>
<title>ksys/phys: Add ScopedWorldLock to simplify world locking/unlocking</title>
<updated>2022-03-20T14:11:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-20T14:08:26+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Implement world/shape casting RayCast functions</title>
<updated>2022-03-20T01:32:10+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-19T17:57:46+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Add RayHitCollector</title>
<updated>2022-03-19T16:50:45+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-19T00:25:12+00:00</published>
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<entry>
<title>ksys/phys: Start adding RayCast</title>
<updated>2022-03-18T00:19:59+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-17T12:29:27+00:00</published>
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