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<title>botw/src/KingSystem/Physics/System/physShapeCast.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Add ScopedWorldLock to simplify world locking/unlocking</title>
<updated>2022-03-20T14:11:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
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<published>2022-03-20T14:08:26+00:00</published>
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<entry>
<title>ksys/phys: Change getRigidBody to take a const-ref for consistency</title>
<updated>2022-03-20T12:21:51+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-20T12:15:46+00:00</published>
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<entry>
<title>ksys/phys: Add ShapeCast</title>
<updated>2022-03-15T00:20:41+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-14T00:41:28+00:00</published>
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