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<title>botw/src/KingSystem/Physics/System/physShapeParam.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Start merging physShapeParam with RigidBody/Shape</title>
<updated>2022-01-30T16:07:34+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T15:48:26+00:00</published>
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<content type='text'>
Turns out we already have a bunch of ShapeParam classes in
physShapeParam and parts of RigidBody/Shape are just
duplicates -- whoops.

ShapeParam is renamed to ShapeParamObj to avoid any confusion
with the (.*)ShapeParam classes.
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Turns out we already have a bunch of ShapeParam classes in
physShapeParam and parts of RigidBody/Shape are just
duplicates -- whoops.

ShapeParam is renamed to ShapeParamObj to avoid any confusion
with the (.*)ShapeParam classes.
</pre>
</div>
</content>
</entry>
<entry>
<title>Simplify agl::utl::IParameterObj::applyResParameterObj calls</title>
<updated>2021-04-23T17:45:14+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-23T17:45:14+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Add ShapeParam</title>
<updated>2021-04-21T16:20:18+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-21T11:59:28+00:00</published>
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