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<title>botw/src/KingSystem/Physics/System/physSystem.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Merge pull request #185 from RobbyV2/phys-system-heap-accessors</title>
<updated>2026-07-31T00:06:14+00:00</updated>
<author>
<name>Michael Zhao</name>
<email>44533763+Pistonight@users.noreply.github.com</email>
</author>
<published>2026-07-31T00:06:14+00:00</published>
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Match phys::System heap accessors</content>
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Match phys::System heap accessors</pre>
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<entry>
<title>phys: match System contact listener and group handler functions</title>
<updated>2026-07-30T13:09:55+00:00</updated>
<author>
<name>RobbyV2</name>
<email>robby@robby.blue</email>
</author>
<published>2026-07-29T13:27:42+00:00</published>
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<entry>
<title>phys: match System heap accessors</title>
<updated>2026-07-30T13:07:17+00:00</updated>
<author>
<name>RobbyV2</name>
<email>robby@robby.blue</email>
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<published>2026-07-29T22:38:52+00:00</published>
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<entry>
<title>ksys::phys::System: implement isPaused and collision/handler helpers</title>
<updated>2026-07-24T12:43:16+00:00</updated>
<author>
<name>mairokaizo</name>
<email>308754947+mairokaizo@users.noreply.github.com</email>
</author>
<published>2026-07-24T12:43:16+00:00</published>
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<entry>
<title>ksys/phys: Add RagdollController (the real one, not RagdollInstance)</title>
<updated>2022-12-21T11:25:49+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-20T22:25:21+00:00</published>
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<entry>
<title>ksys/phys: Implement ContactMgr functions used by ContactListener</title>
<updated>2022-03-05T18:34:01+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-05T16:22:12+00:00</published>
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<entry>
<title>ksys/phys: Add more ContactListener functions and Havok prereqs</title>
<updated>2022-03-03T11:29:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T20:22:10+00:00</published>
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<entry>
<title>ksys/phys: ContactPointInfoEx -&gt; ContactLayerContactPointInfo</title>
<updated>2022-03-02T00:25:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-02T00:18:25+00:00</published>
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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<entry>
<title>ksys: Rename RigidContactPoints to match param files</title>
<updated>2022-03-01T18:12:29+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T17:52:50+00:00</published>
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<entry>
<title>ksys/phys: Introduce {First,Last}{Entity,Sensor} constants to improve clarity</title>
<updated>2022-01-23T16:00:44+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-23T15:54:18+00:00</published>
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