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<title>botw/src/KingSystem/Physics/System, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Merge pull request #185 from RobbyV2/phys-system-heap-accessors</title>
<updated>2026-07-31T00:06:14+00:00</updated>
<author>
<name>Michael Zhao</name>
<email>44533763+Pistonight@users.noreply.github.com</email>
</author>
<published>2026-07-31T00:06:14+00:00</published>
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<id>7c65472576f5857bbcca71697f5e71aa93af6f8c</id>
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Match phys::System heap accessors</content>
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Match phys::System heap accessors</pre>
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</entry>
<entry>
<title>phys: match System contact listener and group handler functions</title>
<updated>2026-07-30T13:09:55+00:00</updated>
<author>
<name>RobbyV2</name>
<email>robby@robby.blue</email>
</author>
<published>2026-07-29T13:27:42+00:00</published>
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<entry>
<title>phys: match System heap accessors</title>
<updated>2026-07-30T13:07:17+00:00</updated>
<author>
<name>RobbyV2</name>
<email>robby@robby.blue</email>
</author>
<published>2026-07-29T22:38:52+00:00</published>
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</entry>
<entry>
<title>Merge pull request #182 from RobbyV2/actor-get-character-controller</title>
<updated>2026-07-30T03:52:36+00:00</updated>
<author>
<name>Michael Zhao</name>
<email>44533763+Pistonight@users.noreply.github.com</email>
</author>
<published>2026-07-30T03:52:36+00:00</published>
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<id>cd3e7a9fbd5f76e23b4f4b837ee122659c60a4b3</id>
<content type='text'>
Match Actor::getCharacterController</content>
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Match Actor::getCharacterController</pre>
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</content>
</entry>
<entry>
<title>Match Actor::getCharacterController</title>
<updated>2026-07-29T01:08:32+00:00</updated>
<author>
<name>RobbyV2</name>
<email>robby@robby.blue</email>
</author>
<published>2026-07-29T01:08:32+00:00</published>
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</pre>
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</entry>
<entry>
<title>ksys::phys::System: implement isPaused and collision/handler helpers</title>
<updated>2026-07-24T12:43:16+00:00</updated>
<author>
<name>mairokaizo</name>
<email>308754947+mairokaizo@users.noreply.github.com</email>
</author>
<published>2026-07-24T12:43:16+00:00</published>
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</pre>
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</entry>
<entry>
<title>Update agl, nnSdk, sead</title>
<updated>2024-08-28T12:41:29+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2024-08-28T00:03:27+00:00</published>
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</entry>
<entry>
<title>Update libraries and adjust code to match again</title>
<updated>2024-07-26T23:00:57+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2024-07-26T23:00:57+00:00</published>
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<id>de0fd08acc676caad7dd2f445f221473d7cd4b75</id>
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<entry>
<title>ksys/phys: Add RagdollController (the real one, not RagdollInstance)</title>
<updated>2022-12-21T11:25:49+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-20T22:25:21+00:00</published>
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<id>25427f1b4cd1da799b392ceed1dd778fdc5daa4a</id>
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<entry>
<title>ksys/phys: Rename RagdollController to RagdollInstance</title>
<updated>2022-12-20T18:23:54+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-20T18:22:02+00:00</published>
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<id>27ef71eff72e1ca889f786f226c9fbd93540e724</id>
<content type='text'>
RagdollController is a different thing!
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<pre>
RagdollController is a different thing!
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