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<title>botw/src/KingSystem/Physics/physConversions.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Add RagdollController::getTransform and more</title>
<updated>2022-12-20T15:27:40+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-19T11:25:57+00:00</published>
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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</content>
</entry>
<entry>
<title>ksys/phys: Finish ModelBoneAccessor</title>
<updated>2022-05-01T20:10:06+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-18T22:37:03+00:00</published>
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<entry>
<title>ksys/phys: Change getRigidBody to take a const-ref for consistency</title>
<updated>2022-03-20T12:21:51+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-20T12:15:46+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Finish EntityContactListener</title>
<updated>2022-03-10T11:58:34+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-08T23:03:15+00:00</published>
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<entry>
<title>ksys/phys: Remove unnecessary include in physConversions</title>
<updated>2022-03-08T22:10:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-08T22:09:53+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Start adding EntityContactListener</title>
<updated>2022-03-08T19:30:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-08T18:14:03+00:00</published>
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<entry>
<title>ksys/phys: Finish ContactListener</title>
<updated>2022-03-05T16:16:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-03T13:51:55+00:00</published>
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<entry>
<title>ksys/phys: Fix accuracy issue for storeToVec3</title>
<updated>2022-03-03T10:52:35+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-03T10:50:09+00:00</published>
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Allows us to get rid of a bunch of local variables that only existed
to force the entire vector to be loaded.
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Allows us to get rid of a bunch of local variables that only existed
to force the entire vector to be loaded.
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</content>
</entry>
<entry>
<title>ksys/phys: Add two RigidBody init functions (and prerequisites)</title>
<updated>2022-01-16T14:50:56+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-16T12:08:22+00:00</published>
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<entry>
<title>ksys/phys: Start adding RigidBodyMotionProxy</title>
<updated>2022-01-13T15:32:27+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-12T22:07:08+00:00</published>
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