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<title>botw/src/KingSystem/Physics/physMaterialMask.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Implement ksys::phys::CharacterPrismShape class (#106)</title>
<updated>2022-11-20T20:37:01+00:00</updated>
<author>
<name>Briggs Baltzell</name>
<email>b3apollo13@gmail.com</email>
</author>
<published>2022-11-20T20:37:01+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Add most remaining parts of RayCast</title>
<updated>2022-03-20T21:04:58+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-20T17:27:06+00:00</published>
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One last function remaining (0x0000007100fc4844) but it looks obnoxious
so I'll leave it for later.
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One last function remaining (0x0000007100fc4844) but it looks obnoxious
so I'll leave it for later.
</pre>
</div>
</content>
</entry>
<entry>
<title>ksys/phys: Add impulse related ContactMgr functions</title>
<updated>2022-03-13T01:28:34+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-11T20:59:14+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Start adding EntityContactListener</title>
<updated>2022-03-08T19:30:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-08T18:14:03+00:00</published>
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<entry>
<title>ksys/phys: Finish ContactListener</title>
<updated>2022-03-05T16:16:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-03T13:51:55+00:00</published>
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</entry>
<entry>
<title>ksys/phys: Move common headers (Defines, MaterialMask) out of System/</title>
<updated>2022-02-13T18:08:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:08:08+00:00</published>
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