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<title>botw/src/KingSystem/Resource/resEntryFactory.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Add MemSystem::initSystemData</title>
<updated>2022-01-07T00:51:13+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-07T00:30:35+00:00</published>
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</pre>
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</entry>
<entry>
<title>ksys/res: Fix EntryFactory using value initialisation when new'ing</title>
<updated>2021-04-23T10:51:10+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-23T10:49:51+00:00</published>
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This causes an extra memset to be issued in some cases.
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This causes an extra memset to be issued in some cases.
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<entry>
<title>ksys/res: Fix EntryFactory&lt;T&gt;::newResource_ return type</title>
<updated>2020-11-08T21:55:24+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-08T21:54:39+00:00</published>
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Having a covariant return type that isn't sead::DirectResource* will
cause an extra nullptr check to be emitted
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Having a covariant return type that isn't sead::DirectResource* will
cause an extra nullptr check to be emitted
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</entry>
<entry>
<title>ksys/res: Implement EntryFactory (base class and template)</title>
<updated>2020-09-04T20:01:52+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-09-04T20:01:52+00:00</published>
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<content type='text'>
Also adds a heap-related function that's used by EntryFactory
(and many other functions)
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Also adds a heap-related function that's used by EntryFactory
(and many other functions)
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