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<title>botw/src/KingSystem/Resource/resResourceAttCheck.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys: Move ActorParam classes into separate folder to declutter Resource/</title>
<updated>2021-06-15T16:04:39+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-06-15T15:47:03+00:00</published>
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</entry>
<entry>
<title>ksys/res: Start implementing AttClient</title>
<updated>2021-04-25T15:03:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-25T13:29:03+00:00</published>
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<entry>
<title>ksys/res: Remove redundant static keyword</title>
<updated>2021-04-23T17:40:59+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-23T17:40:59+00:00</published>
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<entry>
<title>ksys/res: Start adding AttCheck</title>
<updated>2021-04-23T17:16:18+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-23T12:51:42+00:00</published>
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Most of the check() functions are unimplemented because they require
doing more physics/collision stuff.
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Most of the check() functions are unimplemented because they require
doing more physics/collision stuff.
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