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<title>botw/src/KingSystem/Resource/resResourceBoneControl.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys: Move ActorParam classes into separate folder to declutter Resource/</title>
<updated>2021-06-15T16:04:39+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-06-15T15:47:03+00:00</published>
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<entry>
<title>Update sead and fix sead::Buffer::tryAllocBuffer issues</title>
<updated>2021-04-08T00:18:37+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-08T00:18:15+00:00</published>
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<entry>
<title>ksys/res: Implement BoneControl</title>
<updated>2021-03-20T19:00:09+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-20T14:49:25+00:00</published>
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<entry>
<title>ksys/res: Add stubs for the remaining ActorParam resource classes</title>
<updated>2020-11-14T17:21:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-14T16:52:58+00:00</published>
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* RagdollConfig
* Physics
* Chemical
* RagdollBlendWeight
* AISchedule
* BoneControl
* AnimInfo
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* RagdollConfig
* Physics
* Chemical
* RagdollBlendWeight
* AISchedule
* BoneControl
* AnimInfo
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