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<title>botw/src/KingSystem/Sound/Actor/AI/aiSignaledSpotBgmTrigger.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>snd: move sound actions and AIs to KingSystem/Sound</title>
<updated>2026-10-06T01:19:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-28T01:39:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=a168b93bbcf603816bf718962fc4d706b5fc772d'/>
<id>a168b93bbcf603816bf718962fc4d706b5fc772d</id>
<content type='text'>
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
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