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<title>botw/src/KingSystem/System/OverlayArena.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Use sead::OffsetList::robustRange() when possible to simplify iteration</title>
<updated>2022-03-05T18:13:06+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-05T18:09:32+00:00</published>
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<entry>
<title>Revert "Add #ifdef declarations for NON_MATCHING code"</title>
<updated>2022-02-27T11:50:52+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-27T11:48:28+00:00</published>
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<id>df36d656650198b3cbf140e2982752a95b3f2c6d</id>
<content type='text'>
This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
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This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
</pre>
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</content>
</entry>
<entry>
<title>Add #ifdef declarations for NON_MATCHING code</title>
<updated>2021-07-26T11:05:19+00:00</updated>
<author>
<name>AlexApps99</name>
<email>alex.apps99@gmail.com</email>
</author>
<published>2021-07-26T09:58:51+00:00</published>
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<id>42807160cfb33af9f3cf2fa6b0ba98f232208cdb</id>
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<entry>
<title>ksys/res: Implement ResourceMgrTask cache clear functions</title>
<updated>2020-10-11T19:42:10+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-10-11T19:42:10+00:00</published>
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<entry>
<title>ksys/res: Implement more ResourceMgrTask and OverlayArena functions</title>
<updated>2020-10-11T17:24:03+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-10-11T10:34:15+00:00</published>
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<id>1c9d5781aea6ee66c726848be536cd0a86f8c66a</id>
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<entry>
<title>ksys/res: Start adding ResourceUnit and Cache</title>
<updated>2020-09-26T19:03:24+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-09-25T15:49:07+00:00</published>
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</content>
</entry>
<entry>
<title>ksys: Start adding OverlayArenaSystem</title>
<updated>2020-09-22T16:43:03+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-09-20T15:59:41+00:00</published>
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