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<title>botw/src/KingSystem/World/worldManager.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Update libraries and adjust code to match again</title>
<updated>2024-07-26T23:00:57+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2024-07-26T23:00:57+00:00</published>
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<entry>
<title>Added WeatherMgr::rollNewWeather (#100)</title>
<updated>2022-08-08T10:35:44+00:00</updated>
<author>
<name>savage13</name>
<email>savage13@gmail.com</email>
</author>
<published>2022-08-08T10:35:44+00:00</published>
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<entry>
<title>Revert "Add #ifdef declarations for NON_MATCHING code"</title>
<updated>2022-02-27T11:50:52+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-27T11:48:28+00:00</published>
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<content type='text'>
This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
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This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update misc files to match sead math changes</title>
<updated>2021-10-10T10:21:18+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2021-10-06T23:02:53+00:00</published>
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<entry>
<title>Add #ifdef declarations for NON_MATCHING code</title>
<updated>2021-07-26T11:05:19+00:00</updated>
<author>
<name>AlexApps99</name>
<email>alex.apps99@gmail.com</email>
</author>
<published>2021-07-26T09:58:51+00:00</published>
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<entry>
<title>ksys/world: Remove unused variable</title>
<updated>2021-05-16T20:33:14+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-05-16T20:33:05+00:00</published>
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<entry>
<title>ksys/world: Implement WorldMgr::onStageInit</title>
<updated>2021-05-16T00:12:23+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-05-15T16:31:10+00:00</published>
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<entry>
<title>ksys/world: Rename CloudMgr to SkyMgr</title>
<updated>2021-05-09T15:50:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-05-09T15:50:22+00:00</published>
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<entry>
<title>ksys/world: Rename SkyMgr to EnvMgr</title>
<updated>2021-05-09T15:48:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-05-09T15:46:47+00:00</published>
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<id>a92ca1d07313f1569ddf2d14ed840e0909bb7511</id>
<content type='text'>
EnvPalettes and other Env stuff are handled by this manager.
Cloud/sky properties are handled by "CloudMgr" (which will be
renamed to SkyMgr) instead.
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EnvPalettes and other Env stuff are handled by this manager.
Cloud/sky properties are handled by "CloudMgr" (which will be
renamed to SkyMgr) instead.
</pre>
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</content>
</entry>
<entry>
<title>ksys/world: Add and implement more WorldMgr functions</title>
<updated>2021-05-01T12:48:45+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-30T12:39:14+00:00</published>
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