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<title>botw/toolchain/musl, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>update libs</title>
<updated>2026-09-20T20:03:47+00:00</updated>
<author>
<name>Pistonight</name>
<email>pistonknight@outlook.com</email>
</author>
<published>2026-09-20T19:45:46+00:00</published>
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<pre>
</pre>
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<entry>
<title>ksys/util: Fix C++17 compliance in FixedString</title>
<updated>2021-11-01T13:57:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-11-01T13:56:23+00:00</published>
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Lambda expressions cannot appear in a template argument pre-C++20.
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Lambda expressions cannot appear in a template argument pre-C++20.
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</entry>
<entry>
<title>build: Clean up build toolchain (and use musl for libc)</title>
<updated>2021-07-21T20:26:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-07-21T17:16:46+00:00</published>
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Using musl is required to match several functions that use &lt;math.h&gt;
floating point functions like isnan.

This also removes a dependency on devkitA64. We previously only needed
it because Clang insisted on using GCC to link the final executable
owing to the use of a "bare metal" target like aarch64-none-elf.
We can make Clang invoke the linker itself by using a Linux target.
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<pre>
Using musl is required to match several functions that use &lt;math.h&gt;
floating point functions like isnan.

This also removes a dependency on devkitA64. We previously only needed
it because Clang insisted on using GCC to link the final executable
owing to the use of a "bare metal" target like aarch64-none-elf.
We can make Clang invoke the linker itself by using a Linux target.
</pre>
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</entry>
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