| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-10-06 | Actor: PlayerInfo/PlayerBase are game, GameConfig ksys | Léo Lam | |
| Every decomp user of PlayerInfo is game code, and PlayerBase sits right above Player. GameConfig.h models the engine base that links at GameConfig's slot in KingSystem/System. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) | |||
| 2026-09-14 | Actor: move all AI code under Game/Actor | Léo Lam | |
| Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) | |||
