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2021-06-21uking/action: Add actionCurseRRematchCountMonsterDruide1
2021-06-21Decompiled aoc3/ChampionBalladManagerMonsterDruide1
Change getBlightRematchCount to s8 Fixing review messages Decompiled aoc3/ChampionBalladManager
2021-06-15ksys: Move ActorParam classes into separate folder to declutter Resource/Léo Lam
2021-05-24lib: Update EventFlowLéo Lam
2021-04-20Rename aoc2 to HardModeManagerLéo Lam
It seems to have been called HardModeManager according to a leftover context name for loading Aoc/0010/Ecosystem/HardMode.byml (which also doesn't exist anymore).
2021-04-11Fix formatting issuesLéo Lam
2021-04-07ai: Fix GameDataFlagSelector destructorLéo Lam
2021-04-07ai: Implement GameDataFlagSelectorLéo Lam
2021-04-07ai: Implement Fork*AI*Léo Lam
2021-04-07ai: Implement ForkAILéo Lam
2021-04-07action: Implement ForkLéo Lam
2021-04-07ksys/gdt: Implement more TriggerParam functions and StageInfoLéo Lam
2021-03-31ksys/res: Give better names to Handle flags and status enum valuesLéo Lam
2021-03-28Implement aoc::Manager::setGameDataFlagsLéo Lam
2021-03-28Implement most of aocManagerLéo Lam
And fix FileDevicePrefix's userdata param type
2021-03-27Update seadLéo Lam
2021-03-27Simplify aoc2 initialiser listsLéo Lam
2021-03-27Implement more parts of aocManagerLéo Lam
2021-03-26query: Implement CheckGiveRewardLéo Lam
2021-03-26query: Implement CheckIsOpenItemCategoryLéo Lam
2021-03-26query: Implement CheckGetDemoTypeFromArgLéo Lam
2021-03-26query: Implement CheckFameLéo Lam
2021-03-26query: Implement CheckContainerItemLéo Lam
2021-03-26query: Implement CheckFlagLéo Lam
2021-03-26query: Implement CheckDieCntLéo Lam
2021-03-26query: Fix matching issuesLéo Lam
2021-03-26query: Implement CompareGameDataTimeLéo Lam
2021-03-26query: Implement CompareGameDataIntLéo Lam
2021-03-26query: Implement CompareGameDataFloatLéo Lam
2021-03-26query: Implement CheckGameDataIntLéo Lam
2021-03-19Fix matching regressionLéo Lam
2021-03-11Fix include cycles and useless includesLéo Lam
2021-01-28uking: Implement SendMessage actionLéo Lam
2021-01-22uking/ui: Implement getWeaponStatsLéo Lam
2021-01-22uking/dmg: Implement DamageInfoMgr::isTrueFormMasterSwordLéo Lam
And some trivial getters.
2021-01-22Move Damage to Game/ and add more DamageInfoMgr membersLéo Lam
Damage stuff seems to be considered game code rather than KingSystem code based on the function order in the executable and on the fact that the Damage code uses other components that are known to be in Game/U-King rather than in KingSystem.
2021-01-22Add a script to generate actInfoCommonLéo Lam
It's too tedious to write by hand
2021-01-22uking/ui: Implement weapon and bow sorting in inventoryLéo Lam
2021-01-22uking/ui: Implement food sorting in inventoryLéo Lam
2021-01-22uking/ui: Implement material sorting for inventoryLéo Lam
2021-01-22uking/ui: Implement shield sorting for inventoryLéo Lam
2021-01-21uking/ui: Clean up PauseMenuDataMgr::getItemByIndexLéo Lam
Deduplicate the nullptr checks.
2021-01-21uking/ui: Add even more inventory functionsLéo Lam
2021-01-21uking/ui: Add more PauseMenuDataMgr functionsLéo Lam
2021-01-20uking/ui: Add even more inventory functionsLéo Lam
2021-01-19uking/ui: Add more inventory functionsLéo Lam
2021-01-19uking/ui: Rename mItem_44488 to mLastAddedItemLéo Lam
That's what it is
2021-01-18uking/ui: Implement PauseMenuDataMgr::addToPouchLéo Lam
2021-01-17uking/ui: Remove setValue() for consistencyLéo Lam
2021-01-17uking/ui: Add inventory loading functionLéo Lam