From cd6716c3eda6b49ddb0fcedadd5191ff82ec84bb Mon Sep 17 00:00:00 2001 From: MonsterDruide1 <5958456@gmail.com> Date: Mon, 21 Jun 2021 17:27:34 +0200 Subject: uking/query: Add queryCheckCurseRRetryEverOnce --- src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp') diff --git a/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp b/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp index b1924e07..9dfa77a0 100644 --- a/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp +++ b/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp @@ -1,5 +1,6 @@ #include "Game/AI/Query/queryCheckCurseRRetryEverOnce.h" #include +#include "Game/DLC/aocChampionBalladManager.h" namespace uking::query { @@ -8,9 +9,15 @@ CheckCurseRRetryEverOnce::CheckCurseRRetryEverOnce(const InitArg& arg) CheckCurseRRetryEverOnce::~CheckCurseRRetryEverOnce() = default; -// FIXME: implement int CheckCurseRRetryEverOnce::doQuery() { - return -1; + auto* manager = ChampionBalladManager::instance(); + if (!manager) + return 0; + + auto blight = BlightType(*mCurseRType); + if (blight <= BlightType::Water) + return manager->getBlightRematchCount(blight) > 0; + return 0; } void CheckCurseRRetryEverOnce::loadParams(const evfl::QueryArg& arg) { -- cgit v1.2.3