From f98d3ee758edfb888aaee926c1148dd6a77a103a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 21 Dec 2020 21:38:09 +0100 Subject: Generate stubs for queries --- src/Game/AI/Query/queryCheckExistActor.cpp | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/Game/AI/Query/queryCheckExistActor.cpp (limited to 'src/Game/AI/Query/queryCheckExistActor.cpp') diff --git a/src/Game/AI/Query/queryCheckExistActor.cpp b/src/Game/AI/Query/queryCheckExistActor.cpp new file mode 100644 index 00000000..2a95b817 --- /dev/null +++ b/src/Game/AI/Query/queryCheckExistActor.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCheckExistActor.h" +#include + +namespace uking::query { + +CheckExistActor::CheckExistActor(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckExistActor::~CheckExistActor() = default; + +// FIXME: implement +int CheckExistActor::doQuery() { + return -1; +} + +void CheckExistActor::loadParams(const evfl::QueryArg& arg) { + loadBool(arg.param_accessor, "IsCheckEquipStand"); + loadBool(arg.param_accessor, "IsCheckLife"); + loadString(arg.param_accessor, "ActorName"); +} + +void CheckExistActor::loadParams() { + getDynamicParam(&mIsCheckEquipStand, "IsCheckEquipStand"); + getDynamicParam(&mIsCheckLife, "IsCheckLife"); + getDynamicParam(&mActorName, "ActorName"); +} + +} // namespace uking::query -- cgit v1.2.3