From 9e37c75996b00f88d945dc8d965cfe9f862fa459 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Fri, 26 Mar 2021 19:08:40 +0100 Subject: query: Implement CheckIsOpenItemCategory --- src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp') diff --git a/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp b/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp index 714e561c..c4ec4659 100644 --- a/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp +++ b/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp @@ -1,5 +1,6 @@ #include "Game/AI/Query/queryCheckIsOpenItemCategory.h" #include +#include "KingSystem/GameData/gdtCommonFlagsUtils.h" namespace uking::query { @@ -7,9 +8,8 @@ CheckIsOpenItemCategory::CheckIsOpenItemCategory(const InitArg& arg) : ksys::act CheckIsOpenItemCategory::~CheckIsOpenItemCategory() = default; -// FIXME: implement int CheckIsOpenItemCategory::doQuery() { - return -1; + return !ksys::gdt::getFlag_IsOpenItemCategory(*mCategory); } void CheckIsOpenItemCategory::loadParams(const evfl::QueryArg& arg) { -- cgit v1.2.3