From 1b21cd669b8fc507c1a0b5ff2569c0681d1434d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Wed, 16 Sep 2020 19:00:03 +0200 Subject: game: Put actions, AIs, behaviors, queries in an "AI" folder Helps keep things clean as Game starts containing more source files. --- src/Game/Action/actionSetLinkTagBasic.cpp | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 src/Game/Action/actionSetLinkTagBasic.cpp (limited to 'src/Game/Action/actionSetLinkTagBasic.cpp') diff --git a/src/Game/Action/actionSetLinkTagBasic.cpp b/src/Game/Action/actionSetLinkTagBasic.cpp deleted file mode 100644 index a77d2c74..00000000 --- a/src/Game/Action/actionSetLinkTagBasic.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include "Game/Action/actionSetLinkTagBasic.h" -#include "KingSystem/ActorSystem/actActor.h" - -namespace uking::action { - -SetLinkTagBasicAction::SetLinkTagBasicAction(const ksys::act::ai::ClassArg& arg) - : ksys::act::ai::Action(arg) {} - -SetLinkTagBasicAction::~SetLinkTagBasicAction() = default; - -void SetLinkTagBasicAction::enter() { - if (IsOn.value()) - mActor->emitBasicSigOn(); - else - mActor->emitBasicSigOff(); - - setFinished(); -} - -void SetLinkTagBasicAction::loadParams() { - getParamStatic(&IsOn, "IsOn"); -} - -} // namespace uking::action -- cgit v1.2.3