From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/AI/aiBeamExplode.cpp | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 src/Game/Actor/AI/aiBeamExplode.cpp (limited to 'src/Game/Actor/AI/aiBeamExplode.cpp') diff --git a/src/Game/Actor/AI/aiBeamExplode.cpp b/src/Game/Actor/AI/aiBeamExplode.cpp new file mode 100644 index 00000000..f441df5a --- /dev/null +++ b/src/Game/Actor/AI/aiBeamExplode.cpp @@ -0,0 +1,25 @@ +#include "Game/Actor/AI/aiBeamExplode.h" + +namespace uking::ai { + +BeamExplode::BeamExplode(const InitArg& arg) : BeamExplodeBase(arg) {} + +BeamExplode::~BeamExplode() = default; + +bool BeamExplode::init_(sead::Heap* heap) { + return BeamExplodeBase::init_(heap); +} + +void BeamExplode::enter_(ksys::act::ai::InlineParamPack* params) { + BeamExplodeBase::enter_(params); +} + +void BeamExplode::leave_() { + BeamExplodeBase::leave_(); +} + +void BeamExplode::loadParams_() { + BeamExplodeBase::loadParams_(); +} + +} // namespace uking::ai -- cgit v1.2.3