From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/AI/aiCreateActor.cpp | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/Game/Actor/AI/aiCreateActor.cpp (limited to 'src/Game/Actor/AI/aiCreateActor.cpp') diff --git a/src/Game/Actor/AI/aiCreateActor.cpp b/src/Game/Actor/AI/aiCreateActor.cpp new file mode 100644 index 00000000..f35fcdc1 --- /dev/null +++ b/src/Game/Actor/AI/aiCreateActor.cpp @@ -0,0 +1,27 @@ +#include "Game/Actor/AI/aiCreateActor.h" + +namespace uking::ai { + +CreateActor::CreateActor(const InitArg& arg) : ksys::act::ai::Ai(arg) {} + +CreateActor::~CreateActor() = default; + +bool CreateActor::init_(sead::Heap* heap) { + return ksys::act::ai::Ai::init_(heap); +} + +void CreateActor::enter_(ksys::act::ai::InlineParamPack* params) { + ksys::act::ai::Ai::enter_(params); +} + +void CreateActor::leave_() { + ksys::act::ai::Ai::leave_(); +} + +void CreateActor::loadParams_() { + getStaticParam(&mCreatePriorityState_s, "CreatePriorityState"); + getStaticParam(&mScale_s, "Scale"); + getStaticParam(&mActorName_s, "ActorName"); +} + +} // namespace uking::ai -- cgit v1.2.3