From a168b93bbcf603816bf718962fc4d706b5fc772d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:30 +0200 Subject: snd: move sound actions and AIs to KingSystem/Sound They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted Action/AI passes of their own. The three area tag actions keep their game base AreaTagAction, which links in the Game/Actor/Area block. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Action/actionEventBgmStartAndKeepAction.cpp | 30 ---------------------- 1 file changed, 30 deletions(-) delete mode 100644 src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp (limited to 'src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp') diff --git a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp deleted file mode 100644 index 23cee749..00000000 --- a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h" - -namespace uking::action { - -EventBgmStartAndKeepAction::EventBgmStartAndKeepAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -EventBgmStartAndKeepAction::~EventBgmStartAndKeepAction() = default; - -bool EventBgmStartAndKeepAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void EventBgmStartAndKeepAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void EventBgmStartAndKeepAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void EventBgmStartAndKeepAction::loadParams_() { - getDynamicParam(&mBgmName_d, "BgmName"); -} - -void EventBgmStartAndKeepAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action -- cgit v1.2.3