From a168b93bbcf603816bf718962fc4d706b5fc772d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:30 +0200 Subject: snd: move sound actions and AIs to KingSystem/Sound They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted Action/AI passes of their own. The three area tag actions keep their game base AreaTagAction, which links in the Game/Actor/Area block. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Action/actionSceneSoundSetStartProcAction.cpp | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp (limited to 'src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp') diff --git a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp deleted file mode 100644 index f0136ced..00000000 --- a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h" - -namespace uking::action { - -SceneSoundSetStartProcAction::SceneSoundSetStartProcAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -SceneSoundSetStartProcAction::~SceneSoundSetStartProcAction() = default; - -bool SceneSoundSetStartProcAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundSetStartProcAction::loadParams_() { - getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType"); - getDynamicParam(&mSeCtrlType_d, "SeCtrlType"); -} - -} // namespace uking::action -- cgit v1.2.3