From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Action/actionSceneSoundSetStartProcAction.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp (limited to 'src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp') diff --git a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp new file mode 100644 index 00000000..f0136ced --- /dev/null +++ b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp @@ -0,0 +1,19 @@ +#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h" + +namespace uking::action { + +SceneSoundSetStartProcAction::SceneSoundSetStartProcAction(const InitArg& arg) + : ksys::act::ai::Action(arg) {} + +SceneSoundSetStartProcAction::~SceneSoundSetStartProcAction() = default; + +bool SceneSoundSetStartProcAction::init_(sead::Heap* heap) { + return ksys::act::ai::Action::init_(heap); +} + +void SceneSoundSetStartProcAction::loadParams_() { + getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType"); + getDynamicParam(&mSeCtrlType_d, "SeCtrlType"); +} + +} // namespace uking::action -- cgit v1.2.3