From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Actor/Action/actionSetComebackPosition.cpp | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 src/Game/Actor/Action/actionSetComebackPosition.cpp (limited to 'src/Game/Actor/Action/actionSetComebackPosition.cpp') diff --git a/src/Game/Actor/Action/actionSetComebackPosition.cpp b/src/Game/Actor/Action/actionSetComebackPosition.cpp new file mode 100644 index 00000000..4f2b3666 --- /dev/null +++ b/src/Game/Actor/Action/actionSetComebackPosition.cpp @@ -0,0 +1,29 @@ +#include "Game/Actor/Action/actionSetComebackPosition.h" + +namespace uking::action { + +SetComebackPosition::SetComebackPosition(const InitArg& arg) : AreaTagAction(arg) {} + +SetComebackPosition::~SetComebackPosition() = default; + +bool SetComebackPosition::init_(sead::Heap* heap) { + return AreaTagAction::init_(heap); +} + +void SetComebackPosition::enter_(ksys::act::ai::InlineParamPack* params) { + AreaTagAction::enter_(params); +} + +void SetComebackPosition::leave_() { + AreaTagAction::leave_(); +} + +void SetComebackPosition::loadParams_() { + getMapUnitParam(&mAngleY_m, "AngleY"); +} + +void SetComebackPosition::calc_() { + AreaTagAction::calc_(); +} + +} // namespace uking::action -- cgit v1.2.3