From 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 11 Oct 2026 04:13:20 +0200 Subject: ksys/act: rename the actor accessor to ActorLinkConstDataAccess The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5) --- src/Game/Actor/Damage/dmgDamageManagerBase.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Game/Actor/Damage/dmgDamageManagerBase.cpp') diff --git a/src/Game/Actor/Damage/dmgDamageManagerBase.cpp b/src/Game/Actor/Damage/dmgDamageManagerBase.cpp index 08557ba6..26e8876b 100644 --- a/src/Game/Actor/Damage/dmgDamageManagerBase.cpp +++ b/src/Game/Actor/Damage/dmgDamageManagerBase.cpp @@ -2,7 +2,7 @@ #include "Game/AOC/aocHardModeManager.h" #include "Game/Actor/Damage/dmgDamageCallback.h" #include "KingSystem/ActorSystem/actActor.h" -#include "KingSystem/ActorSystem/actActorConstDataAccess.h" +#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" #include "KingSystem/ActorSystem/actActorParam.h" #include "KingSystem/ActorSystem/actActorUtil.h" #include "KingSystem/ActorSystem/actLifeRecoveryInfo.h" @@ -152,7 +152,7 @@ void DamageManagerBase::tryBuffDamage(s32& damage) { return; } - ksys::act::ActorConstDataAccess acc; + ksys::act::ActorLinkConstDataAccess acc; ksys::act::acquireActor(getAttacker(), &acc); if (aoc::HardModeManager::shouldApplyMasterModeDamageMultiplier(acc)) { aoc::HardModeManager::buffDamage(damage); -- cgit v1.2.3