From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Action/actionEventSetGameDataStringAction.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp (limited to 'src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp') diff --git a/src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp b/src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp new file mode 100644 index 00000000..76033cb9 --- /dev/null +++ b/src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp @@ -0,0 +1,19 @@ +#include "Game/Actor/Event/Action/actionEventSetGameDataStringAction.h" + +namespace uking::action { + +EventSetGameDataStringAction::EventSetGameDataStringAction(const InitArg& arg) + : ksys::act::ai::Action(arg) {} + +EventSetGameDataStringAction::~EventSetGameDataStringAction() = default; + +bool EventSetGameDataStringAction::init_(sead::Heap* heap) { + return ksys::act::ai::Action::init_(heap); +} + +void EventSetGameDataStringAction::loadParams_() { + getDynamicParam(&mGameDataStringName_d, "GameDataStringName"); + getDynamicParam(&mValue_d, "Value"); +} + +} // namespace uking::action -- cgit v1.2.3