From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Action/actionPlayerTurnAndLookToObject.cpp | 32 ++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp (limited to 'src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp') diff --git a/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp new file mode 100644 index 00000000..ca2ffb13 --- /dev/null +++ b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp @@ -0,0 +1,32 @@ +#include "Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h" + +namespace uking::action { + +PlayerTurnAndLookToObject::PlayerTurnAndLookToObject(const InitArg& arg) + : PlayerLookAtObject(arg) {} + +PlayerTurnAndLookToObject::~PlayerTurnAndLookToObject() = default; + +bool PlayerTurnAndLookToObject::init_(sead::Heap* heap) { + return PlayerLookAtObject::init_(heap); +} + +void PlayerTurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) { + PlayerLookAtObject::enter_(params); +} + +void PlayerTurnAndLookToObject::leave_() { + PlayerLookAtObject::leave_(); +} + +void PlayerTurnAndLookToObject::loadParams_() { + PlayerLookAtObject::loadParams_(); + getDynamicParam(&mIsUseSlowTurn_d, "IsUseSlowTurn"); + getDynamicParam(&mIsTurnToLookAtPos_d, "IsTurnToLookAtPos"); +} + +void PlayerTurnAndLookToObject::calc_() { + PlayerLookAtObject::calc_(); +} + +} // namespace uking::action -- cgit v1.2.3