From d8da4fc5f2f159f2ea3386d7018e61629759bc09 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:30 +0200 Subject: Actor: PlayerInfo/PlayerBase are game, GameConfig ksys Every decomp user of PlayerInfo is game code, and PlayerBase sits right above Player. GameConfig.h models the engine base that links at GameConfig's slot in KingSystem/System. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Player/actPlayerInfoStub.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 src/Game/Actor/Player/actPlayerInfoStub.cpp (limited to 'src/Game/Actor/Player/actPlayerInfoStub.cpp') diff --git a/src/Game/Actor/Player/actPlayerInfoStub.cpp b/src/Game/Actor/Player/actPlayerInfoStub.cpp new file mode 100644 index 00000000..e79c0ea3 --- /dev/null +++ b/src/Game/Actor/Player/actPlayerInfoStub.cpp @@ -0,0 +1,19 @@ +#include "Game/Actor/Player/actPlayerInfo.h" +namespace uking::act { +// these are separate from actPlayerInfo.cpp so clang doesn't inline/dedupe them +PlayerInfo::Info1::Info1() = default; +PlayerInfo::Info1::~Info1() = default; +PlayerInfo::Info2::Info2() = default; +PlayerInfo::Info2::~Info2() = default; +PlayerInfo::Info3::Info3() = default; +PlayerInfo::Info3::~Info3() = default; +PlayerInfo::Info4::Info4() = default; +PlayerInfo::Info4::~Info4() = default; +PlayerInfo::Info5::Info5() = default; +PlayerInfo::Info5::~Info5() = default; +PlayerInfo::Info6::Info6() = default; +PlayerInfo::Info6::~Info6() = default; +PlayerInfo::Info7::Info7() = default; +PlayerInfo::Info7::~Info7() = default; + +} // namespace uking::act -- cgit v1.2.3