From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCheckDyeShopSelect.cpp | 31 ++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/Game/Actor/Query/queryCheckDyeShopSelect.cpp (limited to 'src/Game/Actor/Query/queryCheckDyeShopSelect.cpp') diff --git a/src/Game/Actor/Query/queryCheckDyeShopSelect.cpp b/src/Game/Actor/Query/queryCheckDyeShopSelect.cpp new file mode 100644 index 00000000..909007f3 --- /dev/null +++ b/src/Game/Actor/Query/queryCheckDyeShopSelect.cpp @@ -0,0 +1,31 @@ +#include "Game/Actor/Query/queryCheckDyeShopSelect.h" +#include +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CheckDyeShopSelect::CheckDyeShopSelect(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckDyeShopSelect::~CheckDyeShopSelect() = default; + +int CheckDyeShopSelect::doQuery() { + auto* gdm = ksys::gdt::Manager::instance(); + if (gdm != nullptr) { + int screen_type = -1; + if (gdm->getParam().get().getS32(&screen_type, "Shop_ScreenType") && (screen_type != 0)) { + if (screen_type == 9) { + return 0; + } + if (screen_type == 10) { + return 1; + } + } + } + return 2; +} + +void CheckDyeShopSelect::loadParams(const evfl::QueryArg& arg) {} + +void CheckDyeShopSelect::loadParams() {} + +} // namespace uking::query -- cgit v1.2.3