From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCheckFame.cpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/Game/Actor/Query/queryCheckFame.cpp (limited to 'src/Game/Actor/Query/queryCheckFame.cpp') diff --git a/src/Game/Actor/Query/queryCheckFame.cpp b/src/Game/Actor/Query/queryCheckFame.cpp new file mode 100644 index 00000000..54fc1416 --- /dev/null +++ b/src/Game/Actor/Query/queryCheckFame.cpp @@ -0,0 +1,31 @@ +#include "Game/Actor/Query/queryCheckFame.h" +#include +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CheckFame::CheckFame(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckFame::~CheckFame() = default; + +int CheckFame::doQuery() { + auto* gdm = ksys::gdt::Manager::instance(); + if (!gdm) + return 0; + + int fame = 0; + if (!gdm->getParamBypassPerm().get().getS32(&fame, "FamouseValue")) // sic + return 0; + + return fame >= *mValue; +} + +void CheckFame::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Value"); +} + +void CheckFame::loadParams() { + getDynamicParam(&mValue, "Value"); +} + +} // namespace uking::query -- cgit v1.2.3