From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCheckGameDataInt.cpp | 48 ++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 src/Game/Actor/Query/queryCheckGameDataInt.cpp (limited to 'src/Game/Actor/Query/queryCheckGameDataInt.cpp') diff --git a/src/Game/Actor/Query/queryCheckGameDataInt.cpp b/src/Game/Actor/Query/queryCheckGameDataInt.cpp new file mode 100644 index 00000000..224f55a9 --- /dev/null +++ b/src/Game/Actor/Query/queryCheckGameDataInt.cpp @@ -0,0 +1,48 @@ +#include "Game/Actor/Query/queryCheckGameDataInt.h" +#include +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CheckGameDataInt::CheckGameDataInt(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckGameDataInt::~CheckGameDataInt() = default; + +int CheckGameDataInt::doQuery() { + int flag_value = 0; + const auto value = *mValue; + + auto* gdt = ksys::gdt::Manager::instance(); + if (!gdt || !gdt->getParamBypassPerm().get().getS32(&flag_value, mGameDataIntName)) + return 0; + + sead::FixedSafeString<32> op = mOperator; + if (op == "Equal") + return value == flag_value; + if (op == "NotEqual") + return value != flag_value; + if (op == "GreaterThan") + return value < flag_value; + if (op == "GreaterThanOrEqualTo") + return value <= flag_value; + if (op == "LessThan") + return value > flag_value; + if (op == "LessThanOrEqualTo") + return value >= flag_value; + + return 0; +} + +void CheckGameDataInt::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Value"); + loadString(arg.param_accessor, "GameDataIntName"); + loadString(arg.param_accessor, "Operator"); +} + +void CheckGameDataInt::loadParams() { + getDynamicParam(&mValue, "Value"); + getDynamicParam(&mGameDataIntName, "GameDataIntName"); + getDynamicParam(&mOperator, "Operator"); +} + +} // namespace uking::query -- cgit v1.2.3