From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Actor/Query/queryCheckIsOpenItemCategory.cpp | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp (limited to 'src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp') diff --git a/src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp b/src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp new file mode 100644 index 00000000..7e1de6f9 --- /dev/null +++ b/src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp @@ -0,0 +1,23 @@ +#include "Game/Actor/Query/queryCheckIsOpenItemCategory.h" +#include +#include "KingSystem/GameData/gdtCommonFlagsUtils.h" + +namespace uking::query { + +CheckIsOpenItemCategory::CheckIsOpenItemCategory(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckIsOpenItemCategory::~CheckIsOpenItemCategory() = default; + +int CheckIsOpenItemCategory::doQuery() { + return !ksys::gdt::getFlag_IsOpenItemCategory(*mCategory); +} + +void CheckIsOpenItemCategory::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Category"); +} + +void CheckIsOpenItemCategory::loadParams() { + getDynamicParam(&mCategory, "Category"); +} + +} // namespace uking::query -- cgit v1.2.3