From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCheckManufactResult.cpp | 26 +++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 src/Game/Actor/Query/queryCheckManufactResult.cpp (limited to 'src/Game/Actor/Query/queryCheckManufactResult.cpp') diff --git a/src/Game/Actor/Query/queryCheckManufactResult.cpp b/src/Game/Actor/Query/queryCheckManufactResult.cpp new file mode 100644 index 00000000..9dc9d31c --- /dev/null +++ b/src/Game/Actor/Query/queryCheckManufactResult.cpp @@ -0,0 +1,26 @@ +#include "Game/Actor/Query/queryCheckManufactResult.h" +#include +#include "KingSystem/GameData/gdtCommonFlagsUtils.h" + +namespace uking::query { + +CheckManufactResult::CheckManufactResult(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckManufactResult::~CheckManufactResult() = default; + +static constexpr s32 sManufactResults[8] = {0, 6, 4, 6, 1, 2, 3, 5}; + +int CheckManufactResult::doQuery() { + if (ksys::gdt::getFlag_Shop_IsDecide()) { + s32 state = ksys::gdt::getFlag_Shop_CurrentItemState(); + if (state < 8 && state >= 0) + return sManufactResults[state]; + } + return 6; +} + +void CheckManufactResult::loadParams(const evfl::QueryArg& arg) {} + +void CheckManufactResult::loadParams() {} + +} // namespace uking::query -- cgit v1.2.3