From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCheckSellResult.cpp | 28 +++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 src/Game/Actor/Query/queryCheckSellResult.cpp (limited to 'src/Game/Actor/Query/queryCheckSellResult.cpp') diff --git a/src/Game/Actor/Query/queryCheckSellResult.cpp b/src/Game/Actor/Query/queryCheckSellResult.cpp new file mode 100644 index 00000000..131ca58d --- /dev/null +++ b/src/Game/Actor/Query/queryCheckSellResult.cpp @@ -0,0 +1,28 @@ +#include "Game/Actor/Query/queryCheckSellResult.h" +#include +#include "KingSystem/GameData/gdtCommonFlagsUtils.h" + +namespace uking::query { + +CheckSellResult::CheckSellResult(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckSellResult::~CheckSellResult() = default; + +int CheckSellResult::doQuery() { + if (ksys::gdt::getFlag_Shop_IsDecide()) { + s32 flag = ksys::gdt::getFlag_Shop_CurrentItemState(); + if (flag == 0) + return 0; + if (flag == 0xD) + return 1; + if (flag == 0xE) + return 2; + } + return 3; +} + +void CheckSellResult::loadParams(const evfl::QueryArg& arg) {} + +void CheckSellResult::loadParams() {} + +} // namespace uking::query -- cgit v1.2.3