From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Actor/Query/queryCheckShopSelectedItemName.cpp | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp (limited to 'src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp') diff --git a/src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp b/src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp new file mode 100644 index 00000000..cd472d45 --- /dev/null +++ b/src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp @@ -0,0 +1,26 @@ +#include "Game/Actor/Query/queryCheckShopSelectedItemName.h" +#include +#include "KingSystem/GameData/gdtSpecialFlags.h" + +namespace uking::query { + +CheckShopSelectedItemName::CheckShopSelectedItemName(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckShopSelectedItemName::~CheckShopSelectedItemName() = default; + +int CheckShopSelectedItemName::doQuery() { + const char* result = &sead::SafeString::cNullChar; + ksys::gdt::getStr64ByKey(&result, "Shop_SelectItemName"); + return mPorchItemName == result; +} + +void CheckShopSelectedItemName::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "PorchItemName"); +} + +void CheckShopSelectedItemName::loadParams() { + getDynamicParam(&mPorchItemName, "PorchItemName"); +} + +} // namespace uking::query -- cgit v1.2.3