From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCompareGameDataFloat.cpp | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 src/Game/Actor/Query/queryCompareGameDataFloat.cpp (limited to 'src/Game/Actor/Query/queryCompareGameDataFloat.cpp') diff --git a/src/Game/Actor/Query/queryCompareGameDataFloat.cpp b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp new file mode 100644 index 00000000..d09d0ab7 --- /dev/null +++ b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp @@ -0,0 +1,55 @@ +#include "Game/Actor/Query/queryCompareGameDataFloat.h" +#include +#include +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CompareGameDataFloat::~CompareGameDataFloat() = default; + +int CompareGameDataFloat::doQuery() { + float flag_value_a = 0.0; + float flag_value_b = 0.0; + + auto* gdt = ksys::gdt::Manager::instance(); + if (!gdt) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A)) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B)) + return 0; + + const auto invert = std::logical_not<>(); + + sead::FixedSafeString<32> op = mOperator; + if (op == "Equal") + return invert(flag_value_a == flag_value_b); + if (op == "NotEqual") + return invert(flag_value_a != flag_value_b); + if (op == "GreaterThan") + return invert(flag_value_a > flag_value_b); + if (op == "GreaterThanOrEqualTo") + return invert(flag_value_a >= flag_value_b); + if (op == "LessThan") + return invert(flag_value_a < flag_value_b); + if (op == "LessThanOrEqualTo") + return invert(flag_value_a <= flag_value_b); + + return 0; +} + +void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataFloatName_A"); + loadString(arg.param_accessor, "Operator"); + loadString(arg.param_accessor, "GameDataFloatName_B"); +} + +void CompareGameDataFloat::loadParams() { + getDynamicParam(&mGameDataFloatName_A, "GameDataFloatName_A"); + getDynamicParam(&mOperator, "Operator"); + getDynamicParam(&mGameDataFloatName_B, "GameDataFloatName_B"); +} + +} // namespace uking::query -- cgit v1.2.3